FaceNinja

Use case · indie developers

Realistic heads for an indie game, without a character artist.

Photograph yourself, your friends or actors who agreed, and get heads that already look finished: skin at 4K, eyes and teeth, a neck that fits, 52 ARKit shapes. Start with the 20 free sample heads to see how they sit in your engine.

Free Sign up free and download 20 high-quality MetaHuman sample heads: 4K skin, 52 ARKit shapes, GLB/FBX/MetaHuman ZIP.

What a small team gets

  • No sculpting, no retopology. The head comes on a clean, animatable mesh with UVs and textures.
  • Any engine. GLB for Godot and the web, FBX for Unity, the MetaHuman ZIP for Unreal.
  • Faces that move. The 52 ARKit shapes are in the file, for dialogue, lip sync and face tracking.
  • Try before you pay. The sample heads are free to download, with the same files your own will have.
Generated photo of fictional person S-05The 3D MetaHuman head FaceNinja made from photo S-05
S-05 · Synthetic personSeventies, white beardA man in his seventies with deep forehead furrows, sun spots and a short white beard (the beard comes as a groom recommendation; the skin keeps its stubble shadow).
Generated photo of fictional person S-06The 3D MetaHuman head FaceNinja made from photo S-06
S-06 · Synthetic personThirties, short beardA man in his early thirties with deep brown skin, a broad nose, full lips and a short, dense beard line.
Generated photo of fictional person S-07The 3D MetaHuman head FaceNinja made from photo S-07
S-07 · Synthetic personFifties, laugh linesA woman in her late fifties with deep laugh lines, under-eye shadows and dark spots on the cheeks; her hair has a grey streak.
Generated photo of fictional person S-08The 3D MetaHuman head FaceNinja made from photo S-08
S-08 · Synthetic personSixties, grey afroA woman in her sixties with small raised dark spots on the cheekbones, fine lines and a round face; short grey natural hair.
Generated photo of fictional person S-09The 3D MetaHuman head FaceNinja made from photo S-09
S-09 · Synthetic personForties, dark beardA man in his forties with a strong hooked nose, heavy brows, deep-set eyes and a full dark beard greying at the chin.
Generated photo of fictional person S-10The 3D MetaHuman head FaceNinja made from photo S-10
S-10 · Synthetic personTwenties, pink hairA woman in her early twenties with pale, rosy skin, a small upturned nose and pastel pink hair.

What you still need

  • Hair: not in the GLB or FBX. In Unreal, MetaHuman grooms supply it; elsewhere, add hair of your own.
  • A body and clothes: a head ends at the shoulders.
  • Consent: only photos of yourself, or of adults who agreed.

Questions from indie developers

01Can I use the free samples in my game?
Yes. The sample heads are free for personal and commercial use, games included; you may not resell or redistribute the files as they are. Sample licence
02Does it work in Godot?
Yes. Godot 4 imports the GLB with its blend shapes. The guide
03How long does a head take?
Usually 10–20 minutes, because each head is built carefully.

Can I try a head with all 52 shapes?

Yes. Sign up free and download the 20 sample heads: every GLB and FBX has all 52.