Use case · indie developers
Realistic heads for an indie game, without a character artist.
Photograph yourself, your friends or actors who agreed, and get heads that already look finished: skin at 4K, eyes and teeth, a neck that fits, 52 ARKit shapes. Start with the 20 free sample heads to see how they sit in your engine.
Free Sign up free and download 20 high-quality MetaHuman sample heads: 4K skin, 52 ARKit shapes, GLB/FBX/MetaHuman ZIP.
What a small team gets
- No sculpting, no retopology. The head comes on a clean, animatable mesh with UVs and textures.
- Any engine. GLB for Godot and the web, FBX for Unity, the MetaHuman ZIP for Unreal.
- Faces that move. The 52 ARKit shapes are in the file, for dialogue, lip sync and face tracking.
- Try before you pay. The sample heads are free to download, with the same files your own will have.


















What you still need
- Hair: not in the GLB or FBX. In Unreal, MetaHuman grooms supply it; elsewhere, add hair of your own.
- A body and clothes: a head ends at the shoulders.
- Consent: only photos of yourself, or of adults who agreed.
Questions from indie developers
- 01Can I use the free samples in my game?
- Yes. The sample heads are free for personal and commercial use, games included; you may not resell or redistribute the files as they are. Sample licence
- 02Does it work in Godot?
- Yes. Godot 4 imports the GLB with its blend shapes. The guide
- 03How long does a head take?
- Usually 10–20 minutes, because each head is built carefully.
Can I try a head with all 52 shapes?
Yes. Sign up free and download the 20 sample heads: every GLB and FBX has all 52.