Guides · comparisons · use cases
Guides and comparisons.
Step-by-step guides for the heads you make, honest comparisons with the other ways to get a 3D head or a MetaHuman from photos, and what FaceNinja does for different kinds of work. Newest first; each page shows when it was last checked.
Guides
- How to make a MetaHuman of yourself from a photo
Step by step: the photos to take, your FaceNinja head, then MetaHuman Creator in Unreal 5.6+ with your own skin, the right grooms and a body that fits.
- Make 3D heads with your AI coding agent
Hand 3D head jobs to Claude Code, Codex, Cursor, Gemini CLI or OpenClaw: one prompt installs the FaceNinja skill, you approve a code, it makes the heads.
- How to become a VTuber with your own face
Become a VTuber with a realistic avatar of your own face: make your head from a photo, set up the free Creator Kit in Unreal 5.8, go live in OBS.
- Use a MetaHuman head in Unity, Godot or three.js
Import a FaceNinja head with its 52 ARKit blendshapes into Unity (FBX), Godot 4 (GLB) or three.js (GLB): units, materials and driving the shapes from code.
- Photo tips: which photos build the best head
Four hard test photos and what we made of them, what we fix and which photos we turn away.
- How a photo becomes a MetaHuman head
What we check, what you get back and what a head leaves out on purpose.
Reference
- Photo to MetaHuman: create one from a photo
Create a MetaHuman from a photo: the face on MetaHuman topology with its own 4K skin, a groom recipe and 52 ARKit shapes, plus a ZIP for MetaHuman Creator.
- ARKit 52 blendshapes: full list on a real head
All 52 ARKit blendshapes by name, grouped by eyes, jaw, mouth, brows, cheeks, nose and tongue, with what each one moves, on a real head you can download.
- Glossary: MetaHuman, ARKit, LOD, GLB vs FBX
Plain definitions of words around 3D heads: MetaHuman, MetaHuman Creator, conform, topology, UVs, ARKit blendshapes, LOD, GLB, FBX, grooms and PBR maps.
Comparisons
- Best ways to turn a photo into a MetaHuman (2026)
Every way to turn a photo into a MetaHuman in 2026: Epic's tools, FaceBuilder, MetahumanModeler, KeenFace, Infinite Characters and FaceNinja, with prices.
- FaceNinja vs KeenFace: compared, with sources
FaceNinja and KeenFace side by side, from each company's public pages on 25 Oct 2026: price, formats, ARKit shapes, API, AI agents, and where each leads.
- KeenFace alternatives for a 3D head from photos
Alternatives to KeenFace for a 3D head or MetaHuman from photos: FaceNinja, FaceBuilder, Infinite Characters, MetaPerson, Headshot 3 and Epic's own tools.
- Ready Player Me alternatives: avatars from a photo
Ready Player Me closed on 31 January 2026. Alternatives for avatars from a photo: MetaPerson, Avaturn, VRoid Studio, and FaceNinja for realistic heads.
Use cases
- 3D heads for game studios: casts from photos
Turn photos of consenting actors into an NPC cast of finished heads on one mesh and one rig, in batches, with webhooks and 52 ARKit shapes each.
- Realistic 3D heads for indie games, from photos
Realistic heads for an indie game without a character artist: a photo in, a finished head out, as GLB or FBX with 52 ARKit shapes for any engine.
- 3D heads of your cast for film and previs
Heads of your actors from photos for previs, blocking and virtual production: life size, a MetaHuman ZIP for Unreal, 52 ARKit shapes for capture.
- Realistic VTuber avatar of your face: free kit
A free MIT kit that turns your FaceNinja head into a realistic MetaHuman VTuber avatar in Unreal 5.8: iPhone or webcam tracking, type-to-talk and OBS.
- 3D head skill for AI agents: Claude Code, Codex
A skill for Claude Code, Codex, Cursor, Gemini CLI and OpenClaw: paste one prompt, approve a code, and your agent makes 3D MetaHuman heads from photos.
Your first head is one prompt away.
Create an account and download the free sample heads. Paid plans open soon.